Rubik's Revolution

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Category: Electronic
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Description
An electronic game resembling a large solved Rubik's Cube. Each side has a lit recessed button used to play one of six included games; Light Speed, Rapid Recharge, Pattern Panic, Cube Catcher, Multiplayer Madness, and Code Cracker. There is also a hidden seventh mode only referred to as the "ultimate challenge" in the manual. This mode is accessed by holding the silver, red, and green buttons while turning the power switch on. Unfortunately, this mode is little more than a pre-determined Light Speed level. A hidden diagnostic mode also exists, accessed by holding blue and orange while powering on the unit, then pressing blue. There is also a lesser-known volume adjustment feature accessed by holding silver and yellow.

The standard Rubik's Revolution comes in three versions. The Titanium version is capable of tracking scores while the Ice version tracks both scores and progress in certain games.
Goal
Light Speed (blue): A button lights up and the player has a decreasing limited time to push it.

Rapid Recharge (yellow): Buttons light up and start flashing. The player has a limited amount of time to press it rapidly. The game is won if all six are charged simultaneously.

Pattern Panic (green): Players must repeat a spoken sequence of button pushes. This game can be beaten after a certain amount of levels are passed.

Cube Catcher (silver): Buttons light up and the player must press them before they turn off. Players have thirty seconds to press as many correct buttons as possible. 70% correct moves on to the next round.

Multiplayer Madness (red): Light Speed but with passing the cube between multiple players. Players that fail to press the correct button in time are eliminated until only one remains.

Code Cracker (orange): The player must guess the correct order to push the six buttons. If a wrong button is pressed, they must start over.
Material: Retail Price (USD):
Plastic
$24.99
Quality: Variants:
Mass Production
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